tf2-disguise-cmd.html
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TF2 disguise Command
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<h2 id="blog-post-titled">TF2 disguise Command</h2>
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<time>2022 Dec 17</time>
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<p>A Spy class-specific command</p>
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<h2 id="layout">Layout</h2>
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<p>The basic layout of the disguise command is very simple.</p>
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<pre><code>disguise [class : number] [team : number]
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</code></pre>
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<h2 id="class-parameter"><code>class</code> Parameter</h2>
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<p><code>1</code> : Scout</p>
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<p><code>2</code> : Sniper</p>
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<p><code>3</code> : Soldier</p>
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<p><code>4</code> : Demoman</p>
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<p><code>5</code> : Medic</p>
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<p><code>6</code> : Heavy</p>
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<p><code>7</code> : Pyro</p>
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<p><code>8</code> : Spy</p>
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<p><code>9</code> : Engineer</p>
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<p>The reason the classes are in this order is that they were added in that order. As mentioned in the <a href="https://wiki.teamfortress.com/wiki/Team_Fortress#Versions">Team Fortress wiki's article on _Quake World Team Fortress_</a>(A.K.A. _Quake Team Fortress_, or just _Team Fortress_), it mentions the classes were added in the order of _scout_, _sniper_, _soldier_, _demoman_, and _medic_; then _heavy_; _pyro_; and finally _spy_ and _engineer_.</p>
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<h2 id="team-parameter"><code>team</code> Parameter</h2>
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<p>These depend upon what team you're on.</p>
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<p><code>-1</code> : Enemy Team</p>
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<p><code>-2</code> : Friendly Team</p>
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<h3 id="specific-teams">Specific Teams</h3>
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<p>These aren't extremely useful, but they exist. They are independent of the team you're on. </p>
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<p><code>1</code> : Blu Team</p>
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<p><code>2</code> : Red Team</p>
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<h2 id="example">Example</h2>
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<p>Normally, when you disguise as a spy of your team, you undisguise. This also applies to the disguise command, allowing for an "undisguise" command.</p>
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<pre><code>disguise "8" "-2"
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</code></pre>
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<p>You're also able to put this into a bind, allowing for an undisguise bind.</p>
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