satisfactory-farming-idea.html
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1<!DOCTYPE html> 2<html lang="en"> 3 4<head> 5 6 7<meta charset="UTF-8" /> 8<meta name="viewport" content="width=device-width, initial-scale=1.0" /> 9<title>Satisfactory Concept: Farming - S0G</title> 10<link rel="stylesheet" href="/src/global.css" /> 11 12<link rel="stylesheet" href="/src/pygments-friendly.css" /> 13 14</head> 15 16<body> 17<header> 18<h2><a href="/">Steve0Greatness</a></h2> 19<nav> 20<a href="/blog">Blog</a> 21<a href="/link-tree.html">Link Tree</a> 22</nav> 23</header> 24 25<ol role="navigation" class="breadcrumbs" aria-roledescription="Site breadcrumb"> 26<li> 27<a href="/">Index</a> 28</li> 29 30<li > 31<a href="/blog"> 32Blog Index 33</a> 34</li> 35 36<li aria-current="location"> 37 38Satisfactory Concept: Farming 39 40</li> 41 42</ol> 43<main> 44<article> 45<h2 id="blog-post-titled">Satisfactory Concept: Farming</h2> 46<time>2023 Apr 16</time> 47<p>Here is my idea for automating the collection of healing materials(such as Beryl Nuts) in Satisfactory</p> 48 49<h2 id="plant-pods">Plant Pods</h2> 50 51<p>Plant pods would be researchable in the Nutrients section of the MAM. It would cost: 52* 5 modular frames 53* 10 steel pipes 54* 20 biofuel</p> 55 56<p>to research.</p> 57 58<p>You'd be able to build it in a new _Farming_ section in the production category of the build menu. It would cost the user: 59* 4 steel pipes 60* 2 quickwire 61* 5 biofuel</p> 62 63<p>to build. It would require 1 MW of power to function. Plants that are left without power while in there will not continue growing or providing harvest, however they will not die(that'd be annoying if they did).</p> 64 65<p>The user would be able to interact with the planting pod to bring up a menu that tells them what stage of growing it's at(baby, growing, fully grown), how ripe for harvest the plant is(out of 3 states: none, starting, ripe). The UI will have a button to harvest at the bottom, and a box that will allow the plant to be exchanged for another--which would give you a few leaves, proportional to how long it's been growing(0 if baby, 4 if growing, 10 if fully grown), and the amount of fruit they would have gotten from the harvest + 1 extra(for the fruit they put in).</p> 66 67<h2 id="robot-farmers">Robot Farmers</h2> 68 69<p>Researchable under the _Crystal Oscillator_. The research cost is: 70* 10 Crystal Oscillators 71* 5 AI limiter 72* 3 quickwire</p> 73 74<p>These little farmers need power to survive, which is why the _ROBOT charger_ is unlocked with them. 75This building can be built in the power section. They cost: 76* 15 quickwire 77* 2 modular frames 78* 5 crystal oscillators</p> 79 80<p>to build.</p> 81 82<p>Once built, this building acts like the truck station, but instead of coal, it loads power, and it can only unload items from the bot's inventory.</p> 83 84<p>The Robo-Farmer is then buildable under the _Farming_ section in the production category of the build menu. It costs : 85* 1 Factory Cart 86* 2 Crystal Oscillators 87* 1 AI limiter 88* 3 quickwire 89* 5 steal pipes</p> 90 91<p>to build.</p> 92 93<p>These little robots have themselves a little UI that allows you to select items they should farm. Once given a task, these robots will always return to the nearest _ROBOT charger_ when their inventory is full, or they are running low on power(robots will always attempt to keep themselves powered). If the robot cannot find a plant within range that is harvestable, then the they will wait until there is one. </p> 94 95<h2 id="getting-the-most-out-of-these-resources">Getting the most out of these resources</h2> 96 97<p>Robot Farmers are best at traversing on foundations(they spend less power). As such, it is recommended, that the player create a flat platform that has plant pods with some space between for the bots to traverse between them. In the center, the player should build a _ROBOT charger_, as it will allow the robots the run around equally in each direction. Players should also utilize the _Conveyor Lift_ to bring materials to a layer above for sorting, or other purposes.</p> 98 99</article> 100</main> 101<footer role="group"> 102<div class="footer-link-list-holder"> 103<span aria-hidden="true" id="footer-label-social-accounts" class="footer-link-list-label">Social Accounts</span> 104<ol class="footer-link-list" aria-labelledby="footer-label-social-accounts"> 105<li><a href="https://mastodon.social/@S0G" rel="me">Mastodon</a></li> 106<li><a href="https://youtube.com/@s0g">YouTube</a></li> 107</ol> 108</div> 109</footer> 110</body> 111 112</html>