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<title>Satisfactory Concept: Farming - S0G</title>
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Satisfactory Concept: Farming
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<h2 id="blog-post-titled">Satisfactory Concept: Farming</h2>
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<time>2023 Apr 16</time>
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<p>Here is my idea for automating the collection of healing materials(such as Beryl Nuts) in Satisfactory</p>
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<h2 id="plant-pods">Plant Pods</h2>
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<p>Plant pods would be researchable in the Nutrients section of the MAM. It would cost:
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* 5 modular frames
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* 10 steel pipes
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* 20 biofuel</p>
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<p>to research.</p>
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<p>You'd be able to build it in a new _Farming_ section in the production category of the build menu. It would cost the user:
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* 4 steel pipes
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* 2 quickwire
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* 5 biofuel</p>
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<p>to build. It would require 1 MW of power to function. Plants that are left without power while in there will not continue growing or providing harvest, however they will not die(that'd be annoying if they did).</p>
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<p>The user would be able to interact with the planting pod to bring up a menu that tells them what stage of growing it's at(baby, growing, fully grown), how ripe for harvest the plant is(out of 3 states: none, starting, ripe). The UI will have a button to harvest at the bottom, and a box that will allow the plant to be exchanged for another--which would give you a few leaves, proportional to how long it's been growing(0 if baby, 4 if growing, 10 if fully grown), and the amount of fruit they would have gotten from the harvest + 1 extra(for the fruit they put in).</p>
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<h2 id="robot-farmers">Robot Farmers</h2>
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<p>Researchable under the _Crystal Oscillator_. The research cost is:
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* 10 Crystal Oscillators
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* 5 AI limiter
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* 3 quickwire</p>
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<p>These little farmers need power to survive, which is why the _ROBOT charger_ is unlocked with them.
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This building can be built in the power section. They cost:
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* 15 quickwire
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* 2 modular frames
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* 5 crystal oscillators</p>
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<p>to build.</p>
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<p>Once built, this building acts like the truck station, but instead of coal, it loads power, and it can only unload items from the bot's inventory.</p>
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<p>The Robo-Farmer is then buildable under the _Farming_ section in the production category of the build menu. It costs :
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* 1 Factory Cart
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* 2 Crystal Oscillators
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* 1 AI limiter
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* 3 quickwire
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* 5 steal pipes</p>
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<p>to build.</p>
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<p>These little robots have themselves a little UI that allows you to select items they should farm. Once given a task, these robots will always return to the nearest _ROBOT charger_ when their inventory is full, or they are running low on power(robots will always attempt to keep themselves powered). If the robot cannot find a plant within range that is harvestable, then the they will wait until there is one. </p>
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<h2 id="getting-the-most-out-of-these-resources">Getting the most out of these resources</h2>
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<p>Robot Farmers are best at traversing on foundations(they spend less power). As such, it is recommended, that the player create a flat platform that has plant pods with some space between for the bots to traverse between them. In the center, the player should build a _ROBOT charger_, as it will allow the robots the run around equally in each direction. Players should also utilize the _Conveyor Lift_ to bring materials to a layer above for sorting, or other purposes.</p>
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