satisfactory-farming-idea.html
HTML document, ASCII text, with very long lines (573)
1
<!DOCTYPE html>
2
<html lang="en">
3
4
<head>
5
6
7
<meta charset="UTF-8" />
8
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
9
<title>Satisfactory Concept: Farming - S0G</title>
10
<link rel="stylesheet" href="/src/global.css" />
11
12
<link rel="stylesheet" href="/src/pygments-friendly.css" />
13
14
</head>
15
16
<body>
17
<header>
18
<h2><a href="/">Steve0Greatness</a></h2>
19
<nav>
20
<a href="/blog">Blog</a>
21
</nav>
22
</header>
23
24
<ol role="navigation" class="breadcrumbs" aria-roledescription="Site breadcrumb">
25
<li>
26
<a href="/">Index</a>
27
</li>
28
29
<li >
30
<a href="/blog">
31
Blog Index
32
</a>
33
</li>
34
35
<li aria-current="location">
36
37
Satisfactory Concept: Farming
38
39
</li>
40
41
</ol>
42
<main>
43
<article>
44
<h2 id="blog-post-titled">Satisfactory Concept: Farming</h2>
45
<time>2023 Apr 16</time>
46
<p>Here is my idea for automating the collection of healing materials(such as Beryl Nuts) in Satisfactory</p>
47
48
<h2 id="plant-pods">Plant Pods</h2>
49
50
<p>Plant pods would be researchable in the Nutrients section of the MAM. It would cost:
51
* 5 modular frames
52
* 10 steel pipes
53
* 20 biofuel</p>
54
55
<p>to research.</p>
56
57
<p>You'd be able to build it in a new _Farming_ section in the production category of the build menu. It would cost the user:
58
* 4 steel pipes
59
* 2 quickwire
60
* 5 biofuel</p>
61
62
<p>to build. It would require 1 MW of power to function. Plants that are left without power while in there will not continue growing or providing harvest, however they will not die(that'd be annoying if they did).</p>
63
64
<p>The user would be able to interact with the planting pod to bring up a menu that tells them what stage of growing it's at(baby, growing, fully grown), how ripe for harvest the plant is(out of 3 states: none, starting, ripe). The UI will have a button to harvest at the bottom, and a box that will allow the plant to be exchanged for another--which would give you a few leaves, proportional to how long it's been growing(0 if baby, 4 if growing, 10 if fully grown), and the amount of fruit they would have gotten from the harvest + 1 extra(for the fruit they put in).</p>
65
66
<h2 id="robot-farmers">Robot Farmers</h2>
67
68
<p>Researchable under the _Crystal Oscillator_. The research cost is:
69
* 10 Crystal Oscillators
70
* 5 AI limiter
71
* 3 quickwire</p>
72
73
<p>These little farmers need power to survive, which is why the _ROBOT charger_ is unlocked with them.
74
This building can be built in the power section. They cost:
75
* 15 quickwire
76
* 2 modular frames
77
* 5 crystal oscillators</p>
78
79
<p>to build.</p>
80
81
<p>Once built, this building acts like the truck station, but instead of coal, it loads power, and it can only unload items from the bot's inventory.</p>
82
83
<p>The Robo-Farmer is then buildable under the _Farming_ section in the production category of the build menu. It costs :
84
* 1 Factory Cart
85
* 2 Crystal Oscillators
86
* 1 AI limiter
87
* 3 quickwire
88
* 5 steal pipes</p>
89
90
<p>to build.</p>
91
92
<p>These little robots have themselves a little UI that allows you to select items they should farm. Once given a task, these robots will always return to the nearest _ROBOT charger_ when their inventory is full, or they are running low on power(robots will always attempt to keep themselves powered). If the robot cannot find a plant within range that is harvestable, then the they will wait until there is one. </p>
93
94
<h2 id="getting-the-most-out-of-these-resources">Getting the most out of these resources</h2>
95
96
<p>Robot Farmers are best at traversing on foundations(they spend less power). As such, it is recommended, that the player create a flat platform that has plant pods with some space between for the bots to traverse between them. In the center, the player should build a _ROBOT charger_, as it will allow the robots the run around equally in each direction. Players should also utilize the _Conveyor Lift_ to bring materials to a layer above for sorting, or other purposes.</p>
97
98
</article>
99
</main>
100
<footer role="group">
101
<div class="footer-link-list-holder">
102
<span aria-hidden="true" id="footer-label-social-accounts" class="footer-link-list-label">Social Accounts</span>
103
<ol class="footer-link-list" aria-labelledby="footer-label-social-accounts">
104
<li><a href="https://mastodon.social/@S0G" rel="me">Mastodon</a></li>
105
<li><a href="https://youtube.com/@s0g">YouTube</a></li>
106
</ol>
107
</div>
108
</footer>
109
</body>
110
111
</html>