tf2-disguise-cmd.txt
ASCII text, with very long lines (437)
1--- 2title: TF2 disguise Command 3date: 2022 Dec 17 4updated: 2022 Dec 24 5--- 6A Spy class-specific command 7 8## Layout 9 10The basic layout of the disguise command is very simple. 11 12``` 13disguise [class : number] [team : number] 14``` 15 16## `class` Parameter 17 18`1` : Scout 19 20`2` : Sniper 21 22`3` : Soldier 23 24`4` : Demoman 25 26`5` : Medic 27 28`6` : Heavy 29 30`7` : Pyro 31 32`8` : Spy 33 34`9` : Engineer 35 36The reason the classes are in this order is that they were added in that order. As mentioned in the [Team Fortress wiki's article on _Quake World Team Fortress_](https://wiki.teamfortress.com/wiki/Team_Fortress#Versions)(A.K.A. _Quake Team Fortress_, or just _Team Fortress_), it mentions the classes were added in the order of _scout_, _sniper_, _soldier_, _demoman_, and _medic_; then _heavy_; _pyro_; and finally _spy_ and _engineer_. 37 38## `team` Parameter 39 40These depend upon what team you're on. 41 42`-1` : Enemy Team 43 44`-2` : Friendly Team 45 46### Specific Teams 47 48These aren't extremely useful, but they exist. They are independent of the team you're on. 49 50`1` : Blu Team 51 52`2` : Red Team 53 54## Example 55 56Normally, when you disguise as a spy of your team, you undisguise. This also applies to the disguise command, allowing for an "undisguise" command. 57 58``` 59disguise "8" "-2" 60``` 61 62You're also able to put this into a bind, allowing for an undisguise bind.