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1<!DOCTYPE html> 2<html lang="en"> 3 4<head> 5 6 7<meta charset="UTF-8" /> 8<meta name="viewport" content="width=device-width, initial-scale=1.0" /> 9<title>Satisfactory Concept: Farming - S0G</title> 10<link rel="stylesheet" href="/src/global.css" /> 11 12<link rel="stylesheet" href="/src/pygments-friendly.css" /> 13<link rel="stylesheet" href="/src/blog.css" /> 14 15</head> 16 17<body> 18<header> 19<h2><a href="/">Steve0Greatness</a></h2> 20<nav> 21<a href="/blog">Blog</a> 22<a href="/link-tree.html">Link Tree</a> 23</nav> 24</header> 25 26<ol role="navigation" class="breadcrumbs" aria-roledescription="Site breadcrumb"> 27<li> 28<a href="/">Index</a> 29</li> 30 31<li > 32<a href="/blog"> 33Blog Index 34</a> 35</li> 36 37<li aria-current="location"> 38 39Satisfactory Concept: Farming 40 41</li> 42 43</ol> 44<main> 45<article> 46<header> 47<h2 id="blog-post-titled">Satisfactory Concept: Farming</h2> 48<div role="toolbar" class="toolbar"> 49<a href="https://toot.kytta.dev/?text=Take a look at this article by @S0G@mastodon.social: https://steve0greatness.github.io/blog/satisfactory-farming-idea.html" title="Share to Mastodon"> 50<img src="/toot-kytta-dev-icon.svg" width="16" height="16" aria-hidden="true" title="Share to Mastodon" /> 51</a> 52<a href="/blog/satisfactory-farming-idea.html" title="Direct link"> 53<span aria-hidden="true"> 54🔗 55</span> 56</a> 57<a href="/blog/satisfactory-farming-idea.txt" title="Markdown source"> 58<img src="/md-src.svg" width="16" height="16" /> 59</a> 60</div> 61<time>2023 Apr 16</time> 62</header> 63<p>Here is my idea for automating the collection of healing materials(such as Beryl Nuts) in Satisfactory</p> 64 65<h2 id="plant-pods">Plant Pods</h2> 66 67<p>Plant pods would be researchable in the Nutrients section of the MAM. It would cost: 68* 5 modular frames 69* 10 steel pipes 70* 20 biofuel</p> 71 72<p>to research.</p> 73 74<p>You'd be able to build it in a new _Farming_ section in the production category of the build menu. It would cost the user: 75* 4 steel pipes 76* 2 quickwire 77* 5 biofuel</p> 78 79<p>to build. It would require 1 MW of power to function. Plants that are left without power while in there will not continue growing or providing harvest, however they will not die(that'd be annoying if they did).</p> 80 81<p>The user would be able to interact with the planting pod to bring up a menu that tells them what stage of growing it's at(baby, growing, fully grown), how ripe for harvest the plant is(out of 3 states: none, starting, ripe). The UI will have a button to harvest at the bottom, and a box that will allow the plant to be exchanged for another--which would give you a few leaves, proportional to how long it's been growing(0 if baby, 4 if growing, 10 if fully grown), and the amount of fruit they would have gotten from the harvest + 1 extra(for the fruit they put in).</p> 82 83<h2 id="robot-farmers">Robot Farmers</h2> 84 85<p>Researchable under the _Crystal Oscillator_. The research cost is: 86* 10 Crystal Oscillators 87* 5 AI limiter 88* 3 quickwire</p> 89 90<p>These little farmers need power to survive, which is why the _ROBOT charger_ is unlocked with them. 91This building can be built in the power section. They cost: 92* 15 quickwire 93* 2 modular frames 94* 5 crystal oscillators</p> 95 96<p>to build.</p> 97 98<p>Once built, this building acts like the truck station, but instead of coal, it loads power, and it can only unload items from the bot's inventory.</p> 99 100<p>The Robo-Farmer is then buildable under the _Farming_ section in the production category of the build menu. It costs : 101* 1 Factory Cart 102* 2 Crystal Oscillators 103* 1 AI limiter 104* 3 quickwire 105* 5 steal pipes</p> 106 107<p>to build.</p> 108 109<p>These little robots have themselves a little UI that allows you to select items they should farm. Once given a task, these robots will always return to the nearest _ROBOT charger_ when their inventory is full, or they are running low on power(robots will always attempt to keep themselves powered). If the robot cannot find a plant within range that is harvestable, then the they will wait until there is one. </p> 110 111<h2 id="getting-the-most-out-of-these-resources">Getting the most out of these resources</h2> 112 113<p>Robot Farmers are best at traversing on foundations(they spend less power). As such, it is recommended, that the player create a flat platform that has plant pods with some space between for the bots to traverse between them. In the center, the player should build a _ROBOT charger_, as it will allow the robots the run around equally in each direction. Players should also utilize the _Conveyor Lift_ to bring materials to a layer above for sorting, or other purposes.</p> 114 115</article> 116</main> 117<footer role="group"> 118<div class="footer-link-list-holder"> 119<span aria-hidden="true" id="footer-label-social-accounts" class="footer-link-list-label">Social Accounts</span> 120<ol class="footer-link-list" aria-labelledby="footer-label-social-accounts"> 121<li><a href="https://mastodon.social/@S0G" rel="me">Mastodon</a></li> 122<li><a href="https://youtube.com/@s0g">YouTube</a></li> 123</ol> 124</div> 125</footer> 126</body> 127 128</html>