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<h1>TF2 disguise Command</h1>
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<time datetime="2022-12-17T00:00:00-08:00">2022 Dec 17 PST</time>
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- <span aria-hidden="true" style="font-style:italic">Revision as of: </span> <time datetime="2024-01-17T00:00:00-08:00" aria-label="Revision">2024 Jan 17 PST</time>
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<p>A Spy class-specific command</p>
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<h2 id="layout">Layout</h2>
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<p>The basic layout of the disguise command is very simple.</p>
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<pre><code>disguise [class] [team]
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</code></pre>
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<h2 id="class-parameter"><code>class</code> Parameter</h2>
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<p><code>1</code> : Scout</p>
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<p><code>2</code> : Sniper</p>
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<p><code>3</code> : Soldier</p>
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<p><code>4</code> : Demoman</p>
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<p><code>5</code> : Medic</p>
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<p><code>6</code> : Heavy</p>
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<p><code>7</code> : Pyro</p>
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<p><code>8</code> : Spy</p>
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<p><code>9</code> : Engineer</p>
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<p>The reason the classes are in this order is that they were added in that order. As mentioned in <a href="https://wiki.teamfortress.com/wiki/Team_Fortress#Versions"><em>Quake World Team Fortress</em> § Versions</a> on the Team Fortress wiki, it mentions the classes were added in the order of <em>scout</em>, <em>sniper</em>, <em>soldier</em>, <em>demoman</em>, and <em>medic</em>; then <em>heavy</em>; <em>pyro</em>; and finally <em>spy</em> and <em>engineer</em>.</p>
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<h2 id="team-parameter"><code>team</code> Parameter</h2>
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<p>These depend upon what team you're on.</p>
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<p><code>-1</code> : Enemy Team</p>
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<p><code>-2</code> : Friendly Team</p>
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<h3 id="specific-teams">Specific Teams</h3>
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<p>These aren't extremely useful, but they exist. They are independent of the team you're on. </p>
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<p><code>1</code> : Blu Team</p>
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<p><code>2</code> : Red Team</p>
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<h2 id="example">Example</h2>
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<p>Normally, when you disguise as a spy of your team, you undisguise. This also applies to the disguise command, allowing for an "undisguise" command.</p>
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<pre><code>disguise "8" "-2"
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</code></pre>
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<p>You're also able to put this into a bind, allowing for an undisguise bind.</p>
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