steve0greatness,
created on Thursday, 18 January 2024, 01:31:05 (1705541465),
received on Monday, 6 May 2024, 02:55:34 (1714964134)
Author identity: Steve0Greatness <75220768+Steve0Greatness@users.noreply.github.com>
c649bde0c5d2abcaaf0a54059d0c80cfcdd945c3
blog-posts/tf2-disguise-cmd.md
@@ -1,7 +1,7 @@
--- title: TF2 disguise Command date: 2022 Dec 17 updated: 2022 Dec 24updated: 2024 Jan 17--- A Spy class-specific command
@@ -10,7 +10,7 @@ A Spy class-specific command
The basic layout of the disguise command is very simple. ``` disguise [class : number] [team : number]disguise [class] [team]``` ## `class` Parameter
@@ -33,7 +33,7 @@ disguise [class : number] [team : number]
`9` : Engineer The reason the classes are in this order is that they were added in that order. As mentioned in the [Team Fortress wiki's article on _Quake World Team Fortress_](https://wiki.teamfortress.com/wiki/Team_Fortress#Versions)(A.K.A. _Quake Team Fortress_, or just _Team Fortress_), it mentions the classes were added in the order of _scout_, _sniper_, _soldier_, _demoman_, and _medic_; then _heavy_; _pyro_; and finally _spy_ and _engineer_.The reason the classes are in this order is that they were added in that order. As mentioned in [*Quake World Team Fortress* § Versions](https://wiki.teamfortress.com/wiki/Team_Fortress#Versions) on the Team Fortress wiki, it mentions the classes were added in the order of *scout*, *sniper*, *soldier*, *demoman*, and *medic*; then *heavy*; *pyro*; and finally *spy* and *engineer*.## `team` Parameter