steve0greatness,
created on Sunday, 24 March 2024, 23:33:50 (1711323230),
received on Monday, 6 May 2024, 02:55:39 (1714964139)
Author identity: Steve0Greatness <steve0greatnessiscool@gmail.com>
18bcfe55610d7b168320df7ae1885a5ef027226a
blog-posts/satisfactory-farming-idea.md
@@ -1,18 +1,21 @@
title: Satisfactory Concept: Farming date: 2023 Apr 16 updated: 2024 Mar 24Here is my idea for automating the collection of healing materials(such as Beryl Nuts) in Satisfactory ## Plant Pods Plant pods would be researchable in the Nutrients section of the MAM. It would cost: * 5 modular frames * 10 steel pipes * 20 biofuel to research. You'd be able to build it in a new _Farming_ section in the production category of the build menu. It would cost the user:You'd be able to build it in a new *Farming* section in the production category of the build menu. It would cost the user:* 4 steel pipes * 2 quickwire * 5 biofuel
@@ -23,13 +26,15 @@ The user would be able to interact with the planting pod to bring up a menu that
## Robot Farmers Researchable under the _Crystal Oscillator_. The research cost is:Researchable under the *Crystal Oscillator*. The research cost is:* 10 Crystal Oscillators * 5 AI limiter * 3 quickwire These little farmers need power to survive, which is why the _ROBOT charger_ is unlocked with them.These little farmers need power to survive, which is why the *ROBOT charger* is unlocked with them.This building can be built in the power section. They cost: * 15 quickwire * 2 modular frames * 5 crystal oscillators
@@ -38,7 +43,8 @@ to build.
Once built, this building acts like the truck station, but instead of coal, it loads power, and it can only unload items from the bot's inventory. The Robo-Farmer is then buildable under the _Farming_ section in the production category of the build menu. It costs :The Robo-Farmer is then buildable under the *Farming* section in the production category of the build menu. It costs:* 1 Factory Cart * 2 Crystal Oscillators * 1 AI limiter
@@ -47,7 +53,7 @@ The Robo-Farmer is then buildable under the _Farming_ section in the production
to build. These little robots have themselves a little UI that allows you to select items they should farm. Once given a task, these robots will always return to the nearest _ROBOT charger_ when their inventory is full, or they are running low on power(robots will always attempt to keep themselves powered). If the robot cannot find a plant within range that is harvestable, then the they will wait until there is one.These little robots have themselves a little UI that allows you to select items they should farm. Once given a task, these robots will always return to the nearest *ROBOT charger* when their inventory is full, or they are running low on power(robots will always attempt to keep themselves powered). If the robot cannot find a plant within range that is harvestable, then the they will wait until there is one.## Getting the most out of these resources Robot Farmers are best at traversing on foundations(they spend less power). As such, it is recommended, that the player create a flat platform that has plant pods with some space between for the bots to traverse between them. In the center, the player should build a _ROBOT charger_, as it will allow the robots the run around equally in each direction. Players should also utilize the _Conveyor Lift_ to bring materials to a layer above for sorting, or other purposes.Robot Farmers are best at traversing on foundations(they spend less power). As such, it is recommended, that the player create a flat platform that has plant pods with some space between for the bots to traverse between them. In the center, the player should build a *ROBOT charger*, as it will allow the robots the run around equally in each direction. Players should also utilize the *Conveyor Lift* to bring materials to a layer above for sorting, or other purposes.