HACKING.md
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Summary
To be able to use the latest/adequate version of Sass, install
dart-sass
.meson install
will regenerate the CSS every time you modify the SCSS files.Note that Meson always builds out-of-tree, so the regenerated CSS files will appear in your builddir.
Do not edit the PNG directly, edit the source SVG files and run
./render-assets.sh
.To be able to run
./render-assets.sh
, installinkscape
andoptipng
.To change the colors of SVG files, use a text editor instead of a image editor.
How to tweak the theme
SCSS
Materia is a complex theme, so to keep it maintainable it's written and processed in Sass, like the upstream Adwaita.
Here's a rundown of the "supporting" stylesheets, that are unlikely to be the right place for a drive by stylesheet fix:
File | Description
: | :
_variables.scss
| Variables to allow easier definition of widget sizing/styling.
_color-palette.scss
| Material Design color palette definitions. We don't recommend editing this unless Google updates the color scheme.
_colors.scss
| Global color definitions. We keep the number of defined colors to a necessary minimum. It covers both the light variant and the dark variant.
_colors-public.scss
| SCSS colors exported through GTK to allow for 3rd party apps color mixing.
_drawing.scss
| Drawing helper mixings/functions to allow easier definition of widget drawing under specific context.
_common.scss
| Actual definitions of style for each widget. This is where you are likely to add/remove your changes.
_apps.scss
_extensions.scss
| App/extension specific stylings.
You can read about Sass on its web page.
Once you make your changes to the SCSS files, you can run meson install
to generate the final CSS files.
SVG
In Materia, to keep it maintainable, SVG files are basically edited on text-based. So if you just want to change the colors of SVG files, it is recommended to use a text editor instead of a image editor.
Several SVG files are used to render the PNG assets. Once you make your changes
to the SVG files, run the ./render-assets.sh
script to render the PNG assets.
How to change the color scheme
Script
To easily change the color scheme, you can use the change_color.sh
script (or
just use the oomox app).
Originally,
change_color.sh
andscripts/*.sh
were implemented for oomox, but you can also run it on the command line without the app.
Note: This script doesn't support Chrome extensions for now.
For example, to change the color scheme to the previous Flat-Plat, run the script as follows:
For bash
:
./change_color.sh -o Flat-Plat <(echo -e "BG=F5F5F5\nFG=212121\nMATERIA_VIEW=FFFFFF\nMATERIA_SURFACE=FAFAFA\nHDR_BG=455A64\nHDR_FG=FFFFFF\nSEL_BG=42A5F5\n")
For fish
:
./change_color.sh -o Flat-Plat (echo -e "BG=F5F5F5\nFG=212121\nMATERIA_VIEW=FFFFFF\nMATERIA_SURFACE=FAFAFA\nHDR_BG=455A64\nHDR_FG=FFFFFF\nSEL_BG=42A5F5\n" | psub)
Manual
If you want to change the color scheme in more detail, edit the files where colors are defined.
SCSS
src/_sass/_color-palette.scss
src/_sass/_colors.scss
SVG
src/gtk-3.0/assets.svg
src/gtk-2.0/assets{,-dark}.svg
src/cinnamon/assets/*.svg
src/gnome-shell/assets{,-dark}/*.svg
src/unity/*/*.svg
src/xfwm4/xfwm4{,-dark,-light}/*.svg
src/chrome/chrome-scrollbar{,-dark}/icons/*.svg
Note: Do not forget to run
./render-assets.sh
after changing the colors ofsrc/gtk-3.0/assets.svg
andsrc/gtk-2.0/assets{,-dark}.svg
.
Misc
src/gtk-2.0/gtkrc{,-dark,-light}
src/metacity-1/metacity-theme-2{,-light}.xml
src/xfwm4/xfwm4{,-dark,-light}/themerc
src/chrome/chrome-theme{,-dark,-light}/manifest.json
Note: The colors of
manifest.json
are defined in RGB format, so you need to convert your colors from HEX format to RGB format.
After all the steps, run meson install
to rebuild the themes.
Useful Links
Upstream theme sources
Sass sources (legacy)
Metacity (legacy)
For other upstream theme sources of apps/DEs, see the comments in the source code.
Tips
1## Summary 2 3- To be able to use the latest/adequate version of Sass, install `dart-sass`. 4- `meson install` will regenerate the CSS every time you modify the SCSS files. 5- Note that Meson always builds out-of-tree, so the regenerated CSS files will 6appear in your builddir. 7- Do not edit the PNG directly, edit the source SVG files and run `./render-assets.sh`. 8- To be able to run `./render-assets.sh`, install `inkscape` and `optipng`. 9- To change the colors of SVG files, use a text editor instead of a image editor. 10 11## How to tweak the theme 12 13### SCSS 14 15Materia is a complex theme, so to keep it maintainable it's written and 16processed in Sass, like the upstream Adwaita. 17 18Here's a rundown of the "supporting" stylesheets, that are unlikely to be the 19right place for a drive by stylesheet fix: 20 21File | Description 22:-- | :-- 23`_variables.scss` | Variables to allow easier definition of widget sizing/styling. 24`_color-palette.scss` | Material Design color palette definitions. We don't recommend editing this unless Google updates the color scheme. 25`_colors.scss` | Global color definitions. We keep the number of defined colors to a necessary minimum. It covers both the light variant and the dark variant. 26`_colors-public.scss` | SCSS colors exported through GTK to allow for 3rd party apps color mixing. 27`_drawing.scss` | Drawing helper mixings/functions to allow easier definition of widget drawing under specific context. 28`_common.scss` | Actual definitions of style for each widget. This is where you are likely to add/remove your changes. 29`_apps.scss` <br> `_extensions.scss` | App/extension specific stylings. 30 31You can read about Sass on its [web page](http://sass-lang.com/documentation/). 32Once you make your changes to the SCSS files, you can run `meson install` 33to generate the final CSS files. 34 35### SVG 36 37In Materia, to keep it maintainable, SVG files are basically edited on 38text-based. So if you just want to change the colors of SVG files, it is 39recommended to use a **text editor** instead of a image editor. 40 41Several SVG files are used to render the PNG assets. Once you make your changes 42to the SVG files, run the `./render-assets.sh` script to render the PNG assets. 43 44## How to change the color scheme 45 46### Script 47 48To easily change the color scheme, you can use the `change_color.sh` script (or 49just use the [oomox](https://github.com/themix-project/oomox) app). 50 51> Originally, `change_color.sh` and `scripts/*.sh` were implemented for oomox, 52but you can also run it on the command line without the app. 53 54> Note: This script doesn't support Chrome extensions for now. 55 56For example, to change the color scheme to the previous Flat-Plat, run the 57script as follows: 58 59For `bash`: 60 61```bash 62./change_color.sh -o Flat-Plat <(echo -e "BG=F5F5F5\nFG=212121\nMATERIA_VIEW=FFFFFF\nMATERIA_SURFACE=FAFAFA\nHDR_BG=455A64\nHDR_FG=FFFFFF\nSEL_BG=42A5F5\n") 63``` 64 65For `fish`: 66 67```fish 68./change_color.sh -o Flat-Plat (echo -e "BG=F5F5F5\nFG=212121\nMATERIA_VIEW=FFFFFF\nMATERIA_SURFACE=FAFAFA\nHDR_BG=455A64\nHDR_FG=FFFFFF\nSEL_BG=42A5F5\n" | psub) 69``` 70 71### Manual 72 73If you want to change the color scheme in more detail, edit the files where 74colors are defined. 75 76#### SCSS 77 78- `src/_sass/_color-palette.scss` 79- `src/_sass/_colors.scss` 80 81#### SVG 82 83- `src/gtk-3.0/assets.svg` 84- `src/gtk-2.0/assets{,-dark}.svg` 85- `src/cinnamon/assets/*.svg` 86- `src/gnome-shell/assets{,-dark}/*.svg` 87- `src/unity/*/*.svg` 88- `src/xfwm4/xfwm4{,-dark,-light}/*.svg` 89- `src/chrome/chrome-scrollbar{,-dark}/icons/*.svg` 90 91> Note: Do not forget to run `./render-assets.sh` after changing the colors of 92`src/gtk-3.0/assets.svg` and `src/gtk-2.0/assets{,-dark}.svg`. 93 94#### Misc 95 96- `src/gtk-2.0/gtkrc{,-dark,-light}` 97- `src/metacity-1/metacity-theme-2{,-light}.xml` 98- `src/xfwm4/xfwm4{,-dark,-light}/themerc` 99- `src/chrome/chrome-theme{,-dark,-light}/manifest.json` 100 101> Note: The colors of `manifest.json` are defined in RGB format, so you need to 102convert your colors from HEX format to RGB format. 103 104After all the steps, run `meson install` to rebuild the themes. 105 106## Useful Links 107 108### Upstream theme sources 109 110- [GTK 4](https://gitlab.gnome.org/GNOME/gtk/tree/master/gtk/theme/Adwaita) 111- [GTK 3](https://gitlab.gnome.org/GNOME/gtk/tree/gtk-3-24/gtk/theme/Adwaita) 112- [GTK 2](https://gitlab.gnome.org/GNOME/gnome-themes-extra/tree/master/themes/Adwaita/gtk-2.0) 113- [GNOME Shell](https://gitlab.gnome.org/GNOME/gnome-shell/tree/master/data/theme) 114- [Sass sources](https://gitlab.gnome.org/GNOME/gnome-shell-sass) (legacy) 115- [Metacity](https://gitlab.gnome.org/GNOME/gnome-themes-extra/tree/gnome-3-14/themes/Adwaita/metacity-1) (legacy) 116 117> For other upstream theme sources of apps/DEs, see the comments in the source code. 118 119### Tips 120 121- [Material Design Guidelines](https://www.material.io/guidelines/) 122- [CSS Guidelines for Materia](https://github.com/nana-4/materia-theme/wiki/CSS-Guidelines) 123- [The GTK Inspector](https://blog.gtk.org/2017/04/05/the-gtk-inspector/) 124- [Theming in GTK 4](https://developer.gnome.org/gtk4/stable/theming.html) 125- [Theming in GTK 3](https://developer.gnome.org/gtk3/stable/theming.html) 126- [GTK 2 Theming Tutorial](https://wiki.gnome.org/Attic/GnomeArt/Tutorials/GtkThemes) 127- [The Pixmap Engine](https://wiki.gnome.org/Attic/GnomeArt/Tutorials/GtkEngines/PixmapEngine) 128- [Designing Metacity Themes](https://wiki.gnome.org/Attic/GnomeArt/Tutorials/MetacityThemes) 129- [Unity/Theming](https://wiki.ubuntu.com/Unity/Theming) 130- [Xfwm4 theme how-to](https://wiki.xfce.org/howto/xfwm4_theme) 131- [Chrome Themes](https://developer.chrome.com/extensions/themes) 132